Although some view gaming as an unproductive use of our time, it was game development that introduced me to the art and science of programming. Before I started using my programming knowledge mostly for theoretical endeavors related to my other interests – mathematics, economics, physics, etc. – I worked on several small games, some of which I’ve included below.
Magic Run
This is a game I made for a student challenge at the online Game Institute. It was the first game I programmed using Silverlight and C#. Despite my not going to sleep until 5 AM before the final day of the competition, I still – I should say all the more – enjoyed the result (video).
Java3D Landscapes
I recently came across some old files from a project I did when I was probably around 14. At the time, I was just starting to experiment with 3D graphics, so please don’t expect high-end special effects
. For an animated version of some of the landscapes, please see this or this video.
Raiden vs. Nikou
This is a game I made for one of the Game Institute challenges. The player flies an aircraft and tries to fight off waves. It was programmed in C++ using DirectX 9. I also designed a level editor, written in Java.
Avoid’em All
Avoid”em All is a game I programmed in C++ using DirectX during the course “Graphics Programming with DirectX 9 – I” at the Game Institute . The goal was more to study the technology than to build a fun game, though I was quite happy with this first try. Click here for a video.
Medieval Game
This was a game I started programming for a <a title=”Game Institute” href=”http://www.gameinstitute.com”>Game Institute</a> challenge. It was supposed to be a Medieval RTS game, but I unfortunately never finished it. I did however finish the city building functionality. The game is tile-based and programmed using C++ and Win32.
Medieval Game #2
Yet another small city building game I worked on…
Satellite Defense
When I just started programming in C++, I really enjoyed making small games. During my course “C++ Programming for Game Developers – Module II” at the Game Institute, I designed the one you see in this image. The player”s goal is to protect the satellite from the alien invaders by moving the ”shield” between the planets to bounce of the flying grenade.



























